/// <reference path="../game/fourkill.util.js" />
/// <reference path="fourkill.painter.advancedsprite.js" />
/// <reference path="fourkill.painter.cloud.js" />
/// <reference path="fourkill.painter.fourtriangletree.js" />
/// <reference path="fourkill.painter.ground.js" />
/// <reference path="fourkill.painter.mapmarker.js" />
/// <reference path="fourkill.painter.mist.js" />
/// <reference path="fourkill.painter.sky.js" />
/// <reference path="fourkill.painter.sky2.js" />
/// <reference path="fourkill.painter.spritesheet.js" />
/// <reference path="fourkill.painter.threedimensional.js" />

Painters.Sky = SkyPainter.newInstance();
Painters.Sky2 = Sky2Painter.newInstance();
Painters.Ground = GroundPainter.newInstance();
Painters.Mist = MistPainter.newInstance();
Painters.FourTriangleTree = FourTriangleTreePainter.newInstance();
Painters.MapMarker = MapMarkerPainter.newInstance();
Painters.Cloud = CloudPainter.newInstance();
Painters.SpriteSheetPainter = SpriteSheetPainter.newInstance();
Painters.AdvancedSpritePainter = AdvancedSpritePainter.newInstance();
Painters.ThreeDimensional = ThreeDimensionalPainter.newInstance();
